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  Black Hat Cooperative

Release Notes

Find bugs?  Email us and we'll have a look!
NOTE: We've recently discovered an crash bug you may have with an AMD card. Here's the workaround:

Inside the AMD Gaming Evolved app, disable Raptr and plays.tv. Those two pieces of software appear to cause our game to crash if active.

Sorry about the inconvenience! We're looking into it!

V. 1.04

Release Date: September 20, 2016
  • Added new levels!  Trace, Bounce, and Diamondback.
  • Added the option to use third person controls!  This lets the VR player move around their avatar in 3rd person, and teleport up to them.  This is designed to be a 'comfortable' control option that's great for people who get motion sick from 1st person controls in VR!  You can control your avatar with a gamepad or with tracked controllers (Vive, Touch) if you have them.  Select this option on the settings screen, or type 'settings' in the game console at any time.
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  • Fixed an issue where passcode-locked doors could 'eat' keys but remain locked.
  • Freeze hack freezes enemy rotation, not just translation

V. 1.03a

Release Date: July 30, 2016
  • Fixed a crash that was caused by starting the game from the main menu while using a Vive and an Xbox controller.

V. 1.03

 Release Date: July 29, 2016 (Steam)
  • Vive support!  The game can run through SteamVR and will use either the Oculus Rift or the Vive.  When using the Vive, an Xbox controller or the Vive controllers can be used.  Two Vive control modes are supported - one is pretty similar to a dual stick layout (default), the other allows you to play with just one controller.
  • VR player's icon on the map respect's the HMD's position tracking (previously, it only followed joystick movement)
  • Rotations are centered around your position as you move, and not the origin where you started (to accommodate Vive players who may walk around)
  • Added 'seated' and 'standing' height calibrations in the main menu
  • When seated, the Y button (Xbox) or Menu button (Vive) can be pressed to recenter the player
  • Orange alert banners that appear for the map player properly use text wrapping
  • Level fix: Recursion's medal time increased from 1 minute to 2 minutes
  • Level fix: Fixed a missing wall on Recursion

v. 1.02

Release Date: June 29, 2016
  • "video_mode" added to settings screen.   Setting it to "split" shows both views on the monitor as separate windows, which makes for easier gameplay recording!  We still recommend playing in "standard" mode most of the time, though, since it's easy to "screen peek."  But it's your game, play it however you want!
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  • Added gradient to game over screens to be a bit easier on the eyes.
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  • Fixed a bug where "intense" music would continue in the lobby if you'd set off an alarm in the level you just came from.
  • Added "settings" command so that all settings screen options can be changed in-game.  Type "settings" for instructions.
  • Using Alt+Enter to fullscreen the game uses your monitor's full resolution (instead of letterboxing while rendering at the pre-fullscreen resolution).

v. 1.01

Release Date: June 23, 2016
  • Fixed a possible crash on startup

v. 1.00

Release Date: June 23, 2016
  • Launched!
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